Defeat your foes, break their will, fuck them.
To the victor go the spoils of war.
Triumphant Tactics (TTs) is a Fire Emblem-style sRPG, heavily focused on
Thread Updated: 2025-12-19
Release Date: 2025-12-19
Developer: Node
Censored: No
Version: 0.4
OS: Windows
Language: English
Genre:
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Installation:
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Changelog:
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Act 1 complete.
Chapter 11 added.
Render count increased from 220->290 (not counting portraits).
Animation count increased from 0->5.
Hard mode added. Trigger is on map 3.
Map 3 has been redone, compressing it a little. I’ve also added in a merchant to the top right corner, giving players a chance to spend some money and (in normal difficulty) the ability to move to Hard Mode by purchasing the Nudity clothing set.
Added Hard Mode. Each map from 3 forward has additional challenge elements (some new enemies, some changes to AI, etc.). Hard mode also renders every player character naked, in both illustration and sprite.
Tweaked almost every player sprite, matching their hair/skin colours to the character.
Cavaliers in Map 4 have been beefed up. It should be much harder to just mow through them now.
A few small tweaks. Tsume thinks there’s some kind of monster in Kitagi’s mountains.
Balance
Vania now starts with the “Guarded” skill, which prevents enemies from double-attacking her and prevents her from double-attacking enemies. This nerfs her slightly, to keep her from soloing the first few maps.
v0.3
Two new maps, two new scenes. Render count increased from 169 -> 220 (not counting portraits).
Tsume’s dialogue slightly reworked, to emphasize her innocence pre-MC.
v0.2.1
A rare game breaking bug addressed. Chapter 2’s map redesigned, chapter 4 ‘s map slightly tweaked.
v0.2
Three new maps, one new heroine, five new scenes. Render count increased from 59 -> 169 (not counting portraits). UI tweaked, map 1 shrunk slightly, minor dialogue massaging. Some typos fixed, number of U’s increased 38%.
v0.1 – Initial release
Contains five maps, four breakable/recruitable heroines.
Developer Notes:
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Feedback welcome! Clothing changes are pretty modest so far, as I’d like to showcase some more gradual corruption than instant sluttification. Similarly, the cast will remain relatively small, with 1-2 new recruits every five maps now that a core group is established.
Random notes, because SRPG Studio has a learning curve:
F4 – Full screen
Space / right click – Skip conversation/scene.
Pressing the left or right arrow keys during dialogue will temporarily hide the dialogue.
The Config menu lets you change a fair bit of the battle UI, including showing health bars and highlighting places that can be investigated. Many of the other settings can be edited in the “game.ini” file in the root install directory.
You can use either the mouse or arrow keys to select/move units. The default cancel key is x.
There is no permadeath. All characters will return at the end of the map when defeated, though you’ll get a game over if your leader falls (Vania for maps 1 and 2, Victor for the rest).
To bring saves to the latest version, copy the “Save” folder from one game directory to the next.
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Win: GOFILE – WORKUPLOAD – BUZZHEAVIER – DATANODES – PIXELDRAIN
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