A Raunchy Rogue on the Run, a furious Archmage, and his deflowered daughter; step into a love letter to classic D&D, just with more sex, fun and lovingly hand-drawn and animated 2D Art from the devs behind Paradise Lust.
Tristan Lamprey is a rogue, a cheat, an aspiring artist, and a failed magical apprentice… And he’s on the run from the dread Archmage Xargoth! The Archmage has vowed to hunt him down and punish him for deflowering his beautiful daughter, Princess Sumita. Luckily for Tristan, he has been magically teleported to the hinterlands of the kingdom: the tiny riverside mining village of Sinners Landing. There he’s determined to make a new life for himself, romancing the locals, and have a really, really good time.
Sinners Landing is a humorous and sexy 2D Card-Battler/RPG adventure. Playing as Tristan, a rogue magician’s apprentice, the player romances the beautiful girls of the village, builds skills and abilities, and uses them to fight through a roguelike-style dungeon using a card-battling mechanic. Each crawl into the dungeon is different, with an ever-expanding world of choices, monsters, and combats.
Thread Updated: 2025-11-11
Release Date: 2025-09-19
Developer: Flexible Media Patreon – Steam – Website – Itch.io – Discord – SubscribeStar
Censored: No
Version: 0.18.0h
OS: Windows, Linux, Mac, Android
Language: English
Other Games: Paradise Lust – Paradise Lust 2 – Love of Magic – Wings of Empire – Morningstar – Making Movies
Genre:
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Installation:
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Changelog:
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0.0.9
– Cleaned up the combat UI
– Handle missing enemies / allies better
– Started Reskinning UI
– Clicking on item now gives information about what cards it’s contributing
0.0.8
– Keyword system now fully implemented for ingame cards
– New rooms updated.
0.0.7
– Added fixes to improve the card game on various resolutions
– Fixed cross-fading between rooms
– Fixed a bug where non-numerical values in AddCardToDiscard would give invalid results
– Updated data-sheet to correctly tag destroyed cards
0.0.6
– New rooms
– New battles
– Speeded up movement of cards
– Removed restiction on acting while cards are discarding or processing
0.0.5
– Added new dockside, passage, and stables art
– Adjusted temple art
– Rewrote the Quest logic
0.0.4b
– Fixed being unable to trigger combat
– Additional rooms updated
0.0.4a
– Fixed various room transitions not working correctly
– Set up day/night cycle for all rooms
0.0.4
– New backgrounds
– Reduced to 3 weapon slots
– Tweaked UI
– Added support for day/night cycle
– Combat is now replayable
– Simplified entry dialog
0.0.3a
– Fixed up some transition / door directions
0.0.3
– Added in basic logic for all rooms currently done
– Cleaned up resolution/aspect ration issues for the cardgame mechanic
– Card viewer
0.0.2
– Fixed card drawing functionality
– Tweaked positioning and scaling systems
– Changed button layout
– Refactored out the old drinks minigame
– Rewrote the exporter to permit exporting just one sheet
– Fixed a glitch with card positioning
– Fixed a glitch where cards could get stuck in the center, freezing the game
– Added a settings menu (Escape)
– Fixed too many cards being spawned
0.0.1
– First build
Developer Notes:
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DOWNLOAD
Win64: BUZZHEAVIER – GOFILE – UPLOADHAVEN – VIKINGFILE – MEGA – MIXDROP – UPLOADNOW
Win32: BUZZHEAVIER – GOFILE – UPLOADHAVEN – VIKINGFILE – MEGA – MIXDROP – UPLOADNOW
OSX: BUZZHEAVIER – GOFILE – MEGA – UPLOADHAVEN – VIKINGFILE
Linux: BUZZHEAVIER – GOFILE – MEGA – UPLOADHAVEN – VIKINGFILE
Android: BUZZHEAVIER – GOFILE – MEGA – UPLOADHAVEN – VIKINGFILE
Extras: Gallery Unlock – Signature Images
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