Portals of Phereon [v0.32.0.2] [Syvaron] PC Download

Overview:
Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls.
 

Thread Updated: 2025-11-17
Release Date: 2025-11-17
Developer: Syvaron Patreon – Discord – Wiki
Censored: No
Version: 0.32.0.2
OS: Windows, Linux
Language: English
Other GamesDemon Dome

Genre:

2DCG, 2D game, Anal sex, Big tits, Creampie, Fantasy, Female protagonist, Futa/trans, Futa protagonist, Handjob, Male protagonist, Management, Monster girl, Oral sex, Rape, RPG, Strategy, Text-based, Titfuck, Turn-based combat, Vaginal sex
 
 

Installation:

1. Extract and run.
 

Changelog:

v0.32.0.2
  • Fixed windows build
v0.32.0.1
  • Bonus ascension didn’t unlock higher ranks on non-standard runs.
  • Peace achievement didn’t complete on win.
  • Druid recruit quest said only uniques can be assigned.
  • Itemless modifier didn’t check mc.
  • Naturesword and obsidian sword had wrong stats.
v0.32.0.0
Content

  • New final ending. (more complex quest line. Requires previous final ending to unlock in any future run)
  • Added new challenge ranks, up to 20 uniques, then repeating simple enemy power increases.
  • Doing various more difficult endings counts as bonus challenge rank. (+1 for simple end. Up to +5 for new true end)
  • New events
  • 3 new unique characters
  • 3-5 new species
Custom standard (New game mode)
  • Generally combines custom character creation with standard mode in a less overwhelming way, where unlocks matter.
  • In start menu, you can open a compact panel with some options.
  • Options include starting essences, profession, traits, difficulty mods and new special modifiers.
  • They increase/decrease points. Stay within certain values to choose difficulty.
  • Winning on higher difficulties counts as higher challenge ranks for unlocks, stacking with ending bonuses.
  • Default standard with +/-0 points now counts as hard.
  • Can also buy randomly generated starters. Can include uniques you’ve already won standard with.
  • Available options in each category are randomly chosen from unlocked ones. Total options increase slightly with more unlocks.
  • Can now also select the core main characters for standard etc. for their unique mc properties.
Sextraining:
  • Existing pictures for unique characters appear when fitting.
  • Some more options.
  • Rebalanced progression to be easier early on and scale less.
  • Added two types of stacks to partner’s parts.
  • performing actions with those grants bonus fun/exp/lust and moves stacks to another part.
  • updated UI, closeups and descriptions a bit.
Dating:
  • Locations have daily effects like special events etc.
  • New card upgrades, including rare ones to remove starter property/limit of cards.
  • Breeding more consistent and can also appear as character events.
Combat:
  • Many Items (mostly weapons) grant percentage based strength/magic increases.
  • Charges now grant flat base increases. More useful now early on or on weak characters.
  • Offensive stat order changed. First all flat increases, then multipliers. Previously multiplier only affected base value (Example: 4 str with +50% sword = 6 dmg. +4 charges = 12 dmg.)
  • Values may be a bit high currently, especially with upgrades.
  • Generally the player is quite a bit stronger now due to weapon difference to enemies, for more flexible challenge rank climbing.
  • Wasteland tiles now apply lesser radiation effects when stood on.
Noteworthy Bugfixes:
  • Brothel characters were moved into first room on load.
  • Couldn’t use equipped items in party preparation.
  • Work tasks were affected by items.
  • Pogu wasn’t recruitable.
  • Some uniques could be duplicated.
  • Portal entry could softlock.
  • Many small bugfixes.
I updated unity version, might cause some unknown issues for some.
(edit: looks like windows 8 or lower is no longer supported)

v0.31.0.1
Bugs fixed:

  • Frileira events didn’t trigger.
  • Movement path could change during movement.
  • A new overworld event never triggered.
  • A new unique was only obtainable in freeplay.
  • Removing a character that was set to work caused issues (submitting to library/quest etc)
  • HopeShield always triggered
  • Didn’t get money from certain town battles. (instead set your stored party money to taht amount)
  • During character creation, changing to special starters reset your mc gender.
Changes:
  • Synergist also let’s you change the secondary species at much higher stam cost.
V0.31.0.0
Interface:

  • Combined character locations (farm/fusion/brothel/hatchery) into the quickmanage window with tabs.
  • Within, you can easily swap between windows, while keeping access to your sorted characters.
  • Can easily drag and drop characters into valid slots like fusion material etc.
  • Added more context based info/sort panels. clicking already selected toggle sorts idle characters based on it.
  • Changed mark symbols to be easier to assign roles.
Characters:
  • 3 new unique characters.
  • 4 new species. (3 creatures, 1 humanoid)
  • Lowered party size by 1 to make team composition easier to change (experimental change).
  • More personality traits/interests. Characters have more on average.
  • Increased some fertility/virility values (mostly centaur/succubus/plant/insect hybrids). Potions increase them by 10.
Work:
  • Removed tasks for characters.
  • New panel to assign work instead. (integrated in new quickmanage window)
  • Can create work tasks to drag characters into.
  • Some tasks have ongoing daily effects, others gain progress towards claiming a reward.
  • Can gain new task options through various ways like date event or npc relation/quests.
  • Reversed stamina: Stamina base values are doubled, then halved for all working characters (work,farm,brothel).
  • Idle characters have doubled stamina regen and gain some morale. More passive morale gain when at max stamina.
Character creation:
  • Can choose any unlocked species as starters at cost of starter points based on type.
  • Can also choose tracker uniques, which then won’t appear in game.
  • Currently not limited to 1 unique (can play as unique mc with 2 copies as starters)
  • Starter points are now shared. Amounts adjusted. No negative points cost for some traits.
Dating:
  • New cards and events.
  • One starting deck will contain sparring cards that allow you to train with your partner.
  • Personality traits affect dating in various ways. (easily visible on date screen)
  • Currently mc can’t be paired in farm, but a date deck always starts with a breed card.
Other:
  • New items
  • Lumira’s shop is now presented in discount bundles. Can still buy individual.
  • More genetic traits (mostly legendary and special)
  • Each normal portal has exactly one special bug to find for new crafting recipes.
  • New portal structure that allows quickly moving to any tile in 5 range.
  • Can choose movement paths in combat (for move triggers). Draw line from character. If speed runs out, it snaps back to the default shortest path.
  • Shows start more rewarding.
  • buildings with range 0 in portals automatically build on click. changed some things to have 0 range.
  • many small changes/clean ups.
V0.30.0.0
**Characters:**
5 new unique characters.
All unique characters now have a unique combat sprite.
Many unique characters now have more interesting abilities/global passives etc.
Moved town characters (Pyrea, Devy, Meira, Morta, Eryn, Oriel, Lonada) and Pogu to always be recruitable instead of being tracker options.
added “Ritual” skill to Evo/Crea to gain skillpoints during combat. (and in Crea skilltree)
added Taunt skill to some lizard hybrids.

**Challenge ranks:**
At rank 9+ enemies only have a 50% chance to start with defend.
King fight starts stronger and grows more with time. challenge upgrades further make the fight harder.
After rank 10, enemy stat bonuses grow over time instead of being flat modifiers. (e.g. +1 armor every 5th day etc.)

**Character creation:**
Gain bonus points to spend equal to selected challenge rank.
Removed limits of starting genes.
Freeplay starts with same lv caps. World level doesn’t increase caps. (Turn unlimted on for infinite scaling)
Only need 70% portal clear to increase it.
New difficulty modifier.

**Standard mode:**
Displays total challenge score amongst uniques. winning on 0 challenge = +1. 1 = +2 etc.
Winning with the same character only grants points based on rank difference of previous win.
Reaching certain thresholds grant starting buffs you can claim on the first day of all standard runs.

** Other:**
Some skills can now be used even while at max lust.
Stabilizing portals without beacons costs more.
Fungal element starts with fungal potion crafting recipe, letting you make mc fungal.
Added some ways to spend excess workforce.
Merchant/Noble start with contracts to recruit characters.
Increased ng+ changes to level/gene cap and hostility increase.
Removed ng+ restriction to not bring unique characters.

v0.29.0.0:
Characters:
2 new uniques.
3 new species.

Portals:
Added new modifiers.
Portals can contain rare special species in addition to primary/secondary.
Rare special species replace 10% of natural spawns.
Changed world generation to sometimes include rarer biomes

Other:
More events (town,dates etc.)
Brothel shows can lead into dates. Final score equals recruit chance.
Can choose a unique character in gallery to view all entries containing the character.
Added more visible indicator for available size options in gallery.
Lore page changed and updated.
Added indicator for updated unique tracker info during expeditions
Creation can overcharge summoned characters, buffing them at the cost of removing stamina regeneration.
Added more town activities.
Added some strong higher team perks to certain base species.
Names in combat log now colored based on player/enemy
Can enter seeds for standard mode/tutorial. (same daily rng etc. Uses random if left empty).

Balance:
Lowered waves of end game invasion.
Construct pylon can also grant ap to existing pylons.
Stormconduit no longer damages electric characters, but does double dmg.
Splash can also expand water and has increased range
Removed some flee restrictions from simple events like caves.
Slimegirl’s Copy is more usable in combat. (1ap, keep mana, reset ap)

Noteworthy bugfixes:
Events could be skipped if multiple happened in same location on same day.
Robot world modifier didn’t work
New special hybrid couldn’t be made with correct combination.
Standard mode wins didn’t register in some cases.


v0.28.1.1:

v0.28.0.2

v0.28.0.1

v0.28.0.0

v0.27.0.1

v0.26.1.0

v0.26.0.0

v0.25.0.1

v0.25.0.0

v0.24.0.1

v0.24.0.0

v0.23.0.1

v0.23.0

v0.22.0.1

v0.21.0.1
Game modes:
More clear distinction between different game lengths.
Added 15 day runs as an option.
Free play: can freely open special/story portals after reaching certain world levels.
There shouldn’t really be anything exclusive to non freeplay runs anymore.
Removed the longest time limit modes, as you can basically set your own for free play.
Added an easy mode in difficulty modifiers. (Doubled mc stamina regen)
Renamed “casual” modifier to “gacha” to not imply a difficulty decrease.

Maincharacter:
Alternate gender maincharacters (Male creation, Female/Futa druid) with slight differences.
Every unique character (excluding a few story ones) is playable now.
Select any unlocked character (or species) in gallery to set as playable mc in character creation.
They have less mechanics (no skilltrees) and serve as a simplified game mode. (for example for 15 day runs.)

Characters:
5 new uniques.
6 new species.
New main world biome.

Other:
new events. Some gallery entries have additional immages.
Filters for quick menu and character selections.
Optional species skills are evenly split now. (previously almost impossible to get later ones.)
When hatching a character, you have the option to send them away, gaining workforce instead.
Level tooltip shows specific stat gain numbers per level and at max level.
50%+ encumbrance doesn’t half movement time anymore

Dating:
more events
Smaller deck size
player has more actions at a time.
Partner only has one action at a time and doesn’t reroll naturally. Generally higher score value than normal.
Many actions can generate specific other actions for partner.
score of cards never decreases during dates (always either fun or lust. Also smaller decreases.)

Noteworthy bugfixes:
Could duplicate characters in quickwindow.
An elf event reward wasn’t choosable.
evolutions didn’t consider size for starting stats.
evolving characters didn’t immediately update your party stats.
starting guide marker didn’t immediately appear when reloading area etc.

Cheats:
Some new cheats with parameters (example input: “trait Strong”)
item (itemname): get any specific item
Affecting first character in party:
trait (genetic trait name): add genetic trait
personality (personality name): add personality trait
learnedskill (learned skill name): add learned skill (precision etc.)
clearpersonality: removes personality traits (doesn’t reset stat changes)
special (special name): add special trait

v0.20.0.0
Base species:
  • Starting species will determine some starting essences.
  • Each species has 2 essences. First a small general effect, second often incentivises focusing on that base species for combat etc.
  • Either get 2 rank 1 essences or both of one species.
  • Team Synergies:
  • You get various party buffs based on your team’s base species count.
  • Each unique species will add towards their base species count.
  • Enemies will also have access to these perks based on their team.
Events:

  • New unique world with various species etc.
  • A few other new events
  • random relax/explore date events are more likely (individual chances), but most are once/date. (early on, almost guaranteed to trigger some events, but get less likely as they diminish)
Items:

  • many new, mostly legendary items.
  • Reworked many item skills.
  • Most non-consumable item-skills now have uses per combat.
  • Items with 0 range instantly cast on self.
Skills:

  • Each maincharacter has a way to adapt skills of characters. (uses same one-time adapt as traits)
  • Druid can put a fixed set of skills onto spirits/seedlings.
  • Creation can adapt any character with her unlocked skills.
  • Evo can adapt any character with skills from the possible species/base species skillpools. Her upgrade makes it infinitely reusable
  • Druid can unlock various unique plant skills by exploring certain biomes.
QoL:

  • Quickmanager has more options. Can also shift click tabs to sort.
  • Can also select characters to enter breed/fuse screen with them selected. (new drop field)
  • Added small summary to start-game button showing starting essences/element etc.
  • Base species more color coded in various places.
Other:

  • Added new modifer where you get characters of random quality each day, but other methods of aquiring them are much worse. (can get otherwise rare/late-game characters early on etc.)
  • Updated some species/item art.
  • On the overworld, enemy party info keeps one unit unknown.
  • Changed order of some damage calculation (sacrificed hp shouldn’t be affected by vulnerability etc.)
  • Temporary characters for events immediately join battles, regardless of party size.
  • After reaching Avy’s world, she gets a different starting option in future runs. (skipping most pet training)
  • Many smaller changes
Noteworthy bugfixes:

  • Mushroom evolution was bugged
  • Could lose dropped items when updating overworld inventory.
  • Life loss effects were affected by lust/vulnerable etc. ignoring requirements of having enough hp etc.
  • many more

v19.0.1
Bugfixes:

  • Ryxhora event triggered daily
  • Resurrection effects caused some issues
  • Arena service affected all battles
  • overworld heal could heal less than expected
  • Crea corruption
  • Enemy overworld parties didn’t move when resting on portal tiles
  • loadout sizes weren’t saved
  • loadout difficulty didn’t update immediately
v19.0.0
Overworld:

  • world changes a bit daily (forests grow/expand etc.)
    some objects/encounters/events etc will be replaced/removed each day
  • hives don’t appear in stabilized portals anymore
  • new structures with various effects.
  • workforce as a new resource which lets you just use gold to make some orders.
    get more from reputation/kingsquests or firing high relation characters.
    Druid starts with more and higher basic increase
  • new special biome
  • Special biomes worked incorrectly and generally only generated max 1 per portal
  • Can send items/resources on floor home without leaving. (from portal/camp tiles)
  • Some more special stuff in Avy’s home world.
Characters:
  • New spirit (5 new species. Can’t be chosen as starter)
  • 2 new uniques
  • 3 new other species
  • new skills etc.
Other:
  • Added limited rerolls per date. (bonus for each unplayable card)
  • Added more pictures to dates (mostly Hebi/Devy)
  • Added other pictures to gallery (many exclusive to it)
  • Elites are only limited to one per species (testing for now)
  • much higher recruit chance if only one enemy left.
  • Additional early common essence portal at day 2 to get started
  • Brothel-score regarding tips has diminishing returns
  • Partner dating cards now generate partially based on current lust value
  • Can sort by time since you got the character
  • Character selection always shows their current location
  • Lure now spawns a random enemy party nearby
  • Morta got a unique genetic trait
  • swamp slimes can replicate
  • Gene info on quick manager shows if a character is adapted
  • some other small changes
Noteworthy bug fixes:
  • firedragons couldn’t evolve
  • celia date crashed game
  • anomalies could teleport into impassable terrain
  • some tavern quests couldn’t be completed
  • AI ignored some type of skill requirements
  • In dates partner sometimes generated a play card
  • daily material income was kept over when creating a new save
  • event tiles in special portals didn’t renew daily
  • slime kept spreading after hive removal
  • Game is locked to one instance now (might prevent some weird bugs where it opened multiple times and deleted saves.)
Only unlockables.sav is compatible

v0.18.0.1

v0.16.0.2
N/A

v0.16.0.1


v0.15.0.1

v0.15.0.0

v0.14.0.1

v0.13.0.1

v0.12.0.1

v0.11.0.1

v0.10.0.0
v0.9.8.1:

v0.9.8.0:

v0.9.7.0

v0.9.5.1

v0.9.3.2

v0.9.3.0

v0.9.2.1

v0.9.1.1

v0.9.0.1

v0.8.4.1
v0.7.5.1

v0.7.4.0

v0.7.3.1

v0.7.2.1

v0.7.1.1

v0.7.0.4

v0.6.9.1

v0.6.8.1

v0.6.8.0

v0.6.7.2

v0.6.7.1

v0.6.7

v0.6.6.1

v0.6.6.0

v0.6.5.2

v0.6.5.1

v0.6.5

v0.6.4.1

v0.6.4

v0.6.3

v0.6.2

v6.1.2

v6.1.1

v0.5.1.1

v0.5.1

v0.5

v0.4.1

v0.4

v0.3.3

v0.1.1

v0.1

Cheats:
 
 

Developer Notes:

Unlockables.sav stays compatible for v0.26.1.0.
(normal saves from 0.26.0.0 seem to also work fine, though their full info won’t show until saved again. And they’ll all be listed as the same ID (which could be edited afterwards))

v0.13.0.1 Unlockables.sav by Daron430

The file goes in the saveData folder with your saves. You can find the folder in the Data folder for the game (PoP_v0.12.0.1_win_Data/saveData).

DOWNLOAD

WinBUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
LinuxBUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE

ExtrasAll Unlocked Save
4notherRandomGuy thanks for the links

Fan Art

 

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Genre:

2dcg, animated, male protagonist, point and click, japanese game, corruption, sandbox, groping, milf, voyeurism, big ass, big tits, creampie, cheating, teasing, internal view, vaginal sex, oral sex, anal sex, titfuck, handjob, sex toys, Netori
 
Installation:
 
1. Extract and run.
Changelog:
 

🗓️ Version 1.3.0 – April 20, 2025

  • 🚀 Added new “Show More” accordion feature to Single Post Template

  • 🎨 Improved post layout for better mobile responsiveness

  • 🧩 Integrated JetEngine dynamic fields for post metadata

  • 🐛 Fixed: Accordion not displaying properly via shortcode

  • 🧼 Minor styling updates across homepage sections


🗓️ Version 1.2.0 – March 28, 2025

  • ➕ Added custom post navigation with featured images

  • 🧱 Updated Elementor templates for Single Post and Archives

  • ⚙️ Optimized loading speed using lazy loading for images

  • 🐞 Fixed post excerpt display in listings


🗓️ Version 1.1.0 – March 5, 2025

  • ✨ Launched JetEngine Listing Grid for dynamic blog layout

  • 🧭 Created new custom post type: “F95 Specials”

  • 🌐 Improved SEO metadata setup using Rank Math integration

Developer Notes:
 
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