Manor [Beta 1 Patch 16] [TirelessLurker] PC Download

Overview:
Manor is a game in which you transform a manor full of visitors into creepy, near identical maids (or non-identical alraunes/succubi, or identical maids if you set the option). It looks like a board game, but it’s more of a sim game. It’s inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).
 

Thread Updated: 2025-11-25
Release Date: 2025-11-25
Developer: TirelessLurker Patreon – Subscribestar – TFGames – Discord – Itch.io
Censored: No
Version: Beta 1 Patch 16
OS: Windows, Linux, Mac
Language: English

Genre:

2D Game, 2DCG, Big Ass, Big Tits, Corruption, Management, Monster Girl, Point & Click, Sandbox, Simulator, Transformation, Mind Control
 
 

Installation:

1. Extract and run.
 

Changelog:

Beta 1 Patch 16
+ Refactored some code related to checking characters to avoid; this includes a bugfix for alraunes sorting themselves into yards with characters they should avoid and guided characters not being seen as avoid targets. It will also likely cause new issues
+ Fixed non-ctrl click on a door not doing anything in some circumstances when a door is marked for locking
+ Your characters can now be ordered to lock doors that are intended to be locked in situations where the maximum number of doors are intended to be locked and less than the maximum are locked
+ Succubi who are haunting a character will now target them with dreams/debuffs over other characters present if they consider the haunting target to be a valid target for what they are set to do
+ Maids set to collect outfits now consider those the owner can’t see (due to sleep or other effects) to be abandoned as well
+ Fixed witches performing idle projects creating the wrong items
+ Fixed a case where attempted memory clearing would cause an infinite loop when using the mirror
+ Prevented cleaning compulsion from activating every turn when high
+ Cleaning compulsion is now harder to ignore in messy rooms and easier to ignore in clean rooms
+ Characters with a very high cleaning compulsion will now volunteer to become trainees
+ Added actions to mass clear transformation or magic traces when viewing the master
+ Limited the maximum starting obedience due to a cleaning compulsion
+ Changed how the maid duster works to prevent interrupting various actions
+ Succubi should no longer proposition traitors who have already organised a partner
+ Fixed succubi not considering dangers to longer actions correctly (was using a cached one turn result)
+ Details text format for most player controlled characters has been changed
+ Limited stacking of simple buff items (e.g. lucky rock) to a maximum of two per type
+ Fixed characters dragging boxes and a few other cases not considering their end destination when pathing, leading to e.g. bees not moving from the yard to the hive and instead heading through the manor
+ Fixed manor locked doors unlocked by magic being marked as doors intended to be locked
+ Characters who can take more than one wound now show the current amount of wounds they have on the wound icon
+ Added seeking out hostile character modes to controlled beegirls

Beta 1 Patch 15
+ Seeing an alraune transformation start is now quite concerning for visitors
+ Fixed item names not being shown correctly when idle items are created
+ Characters following move to goals that can hide should now be aware of unaware visitors entering rooms they are moving to
+ Fixed cops doing nothing in some cases due to considering characters they can’t talk to or help as possible characters to ask questions of
+ Hopefully fixed bees carrying items (rather than dragging) from yards to the hive and vice versa
+ Maids should no longer do the ‘idle item creation’ actions when idle creation is disabled
+ Alraunes should no longer try to infect characters transforming into beegirls
+ Allowed hiding evidence documents; doing so places them hidden somewhere in the manor
+ Fixed being able to teleport items to and from the hive
+ Fixed a crash when traitors are missing the self determination concern (added a debug line to try and figure out how)
+ Traitor champions can no longer be petrified
+ Traitors are more expensive to petrify, and lose satisfaction heavily when they are
+ Visitors following other visitors will now wake characters (except tired sleeping aware characters)
+ Hostile beegirls should no longer sometimes hide before performing non-stealthy actions (like removing barricades)
+ Witch maids assigned as nurses or librarians should now do idle projects
+ Fixed succubi assigned to arouse targets propositioning them when it isn’t safe to do so
+ Fixed succubi getting confused about what they should do in some cases when not hidden and needing to handle a door
+ Fixed guided plant zombies planting themselves in the first yard they enter, ignoring their guide
+ Added a move all statues option
+ Hopefully fixed visitors and cops trying to move planted plant zombies
+ Characters ordered to get intimate by the player no longer worry about barricading doors
+ Added a shared maid order that, when on, has maids pick up visitor clothes when the owner isn’t present
+ Changed door relocking tracking to be according to player ‘intent’, shown via an outline on the doors
-> This follows the same maximum rules as doors being actually locked, but you can e.g. intend for a manor locked door to be unlocked and a different door to be manor locked instead
-> Shift + left click can be used to toggle the intent on a door, and it also changes when you order locking/unlocking of a door
-> Your characters will lock and unlock doors as appropriate (this should behave better now, hopefully avoiding double ups and characters interfering with each other)
+ Added a cleaning compulsion power, which inflicts visitors with a cleaning compulsion
-> Visitors with nothing better to do may obey the compulsion and become dazed, clean or put on maid outfits depending on the strength
-> Cleaning under the compulsion increases its strength
-> Cleaning when compelled to by a maid duster causes/increases the cleaning compulsion as well
-> Maids can take advantage of dazed characters and give/increase a cleaning compulsion on them. This is fairly suspicious if seen
-> Cleaning compulsion strength reduces the cost of beginning training, and when training begins obedience will start higher
-> Cleaning compulsion also makes cases where visitors can be convinced or decide to wear maid outfits more likely

Beta 1 Patch 14
+ Hopefully fixed a case sometimes causing characters to lock doors that the player has unlocked remotely
+ Added an option to disable idle item creation on rooms
+ Fixed changing orders relating to a visitor causing them to rerun their ai
+ Fixed visitor food and medicine settings being off by one when changed
+ Fixed visitor food and medicine settings not starting on ‘no override’
+ Fixed a crash when changing concern pages and clicking additional times (also likely affected the identity list)
+ Idle cooks can now create fury powder or one of a new set of snack items at random, as well as breath mints
-> Visitors eat snack items sometimes if they have nothing pressing to do and are hungry. They lower the hunger concern a little, and have an additional effect varying by type
+ Added medkits, which can be used to speed up the process of helping an ally recover. Nurses will usually make these and sometimes (randomly) adrenaline instead
+ Added a ‘take items from room to another room’ option when viewing rooms; goes select who -> select what -> select destination
+ Added a ‘put away book’ action, which removes a book from the game unless it’s the only copy of a knowledge book, which will instead be hidden randomly in the manor
+ Fixed concern reduction being done for suspicious actions done by non-player characters, instead of the other way around
+ The minds of statues (petrified characters) can now be reset by the master
+ Champion items on statues can be used for the domination ritual now. The option can be set on the orders screen. Individual items still follow the do not use for ritual flag; this can be toggled while looking at a statue if they have a champion item
+ Added a follow and use power order for witches
+ Added a setting controlling the number of turns the beegirl and alraune transformations take
+ Visitors should now handle helping petrified friends better
+ Fixed a bug preventing visitors from finding the petrification knowledge book (possibly always)
+ Fixed some issues with characters curing plant zombies (particularly those in flowers transforming)

Beta 1 Patch 13

+ Increased the number of turns before arousal begins calming down (to two, from one)
+ Manor wide order changes should now affect succubuses bound in contracts and statues
+ Fiddled with petrification costs (should be flat for trainees/other player controlled characters, and vary for non-controlled by state and location)
+ Fixed a lot of instances of a potential acting-while-unconscious issue (likely disrupting incapacitation); please keep an eye out for side effects
+ Hopefully fixed multi-turn player actions not updating their remaining turn count properly
+ Fixed maids becoming trainees when putting on maid outfits
+ Hopefully fixed an occasional traitor ai crash while looking for characters for intimacy
+ Traitors should no longer bash doors when they have the manor key
+ Fix for a crash that could occur during the domination ritual in particular conditions
+ Player controlled characters no longer use adrenaline and similar items to revive allies
+ Characters transforming into alraunes (i.e. in flowers) are no longer selected for teleportation type ritual of domination random events
+ Fixed a crash when viewing actions on a room with an observer mark
+ Maids should now use the correct image when emerging from a self-initiated alraune transformation
+ Limited taser targeting to hostile characters
+ Fixed multi-drop not cancelling correctly
+ Fixed simple object trackers not ticking (this prevented a domination ritual effect working, though it had the wrong text as well)
+ Hopefully fixed some instances where characters created at the start of the game wouldn’t be using the chosen default orders
+ Added a mass transform option when viewing a room (sets up as many immediately transform actions as can be afforded)
+ Idle cooks, librarians and nurses will now slowly create slightly useful items when they’d otherwise be idle (request). Progress is tracked on the room, and a single idle character will create an item after twelve hours (48 turns)

Beta 1 Patch 12
Hotfix patch, actions got broken.

Beta 1 Patch 11
+ Fixed some issues causing actions to break most of the time
+ Fixed some cases where the master’s clothing wasn’t properly being treated as an exception to several orders
+ Fixed statues reminding people of others always being logged
+ Fixed succubus contract respawn triggering when there are petrified succubuses
+ Fixed a couple of ai crashes occurring in rare situations
+ Characters forcing rather than outright bashing doors now deal less damage

Beta 1 Patch 10
+ Fixed being able to set Angelica statues to have poses she doesn’t have
+ Fixed alraunes helping enemy characters recover
+ Added ‘Original Human’ mode to the identity mirror. Characters who aren’t transformed won’t transform (this includes body swapped characters in the wrong bodies)
+ Fixed issues occurring when the identity mirror turns someone into themself
+ Fixed several oddities that possibly caused several issues related to paying multi-turn power costs (e.g. for teleporting the manor)
+ Fixed being unable to order characters to use items on characters in other rooms
+ Characters in stasis no longer affect mess in room
+ Cleaned up code for champions magically seeking then monitoring staff and visitors; this may fix some issues and cause weird new ones
+ Added an arousal mode to diffusers
+ Alraune statues can now be posed as closed flowers (stasis pose)
+ Alraunes now distribute themselves to fill up yards first when set to auto-stasis excess alraunes
+ Fixed alraune re-distributing movement goals not being treated as important ones to follow (caused various unexpected behaviours)
+ Fixed an error causing a soft lock in some circumstances when the bounty hunter champion followed certain goals
+ Plant zombies no longer stop characters from freely taking their owned items while they are in a room
+ Fixed empower cost showing the wrong value
+ Fixed being able to order attacking plant zombies
+ Fixed characters set to hinder investigations not carrying out ‘Stop That’ actions
+ Fixed visitors spawning in during the domination ritual not have bedrooms assigned
+ Visitors who are mutually propositioning each other now always succeed in propositioning
+ Fixed an issue with showing logged bee transformations on some characters
+ Manor side characters should now be able to wear their clothing again after taking it off
+ Prevented meddling (hopefully all of trapping/destroying/etc.) with the master’s clothing
+ Fixed respawn usable items setting affecting usable items not generated at the start of a game round
+ Champion types that are incoming to the manor when the manor teleports are added back to the available random list now to avoid cases where you would then need to fight many champions to see particular ones
+ Fix for the wrong image being shown when maids finish transforming into alraunes and emerge
+ Allowed non-basic maids to plant themselves to become alraunes
+ Fixed an issue with viewing logged statue tfs
+ Logged statue tfs should now show statue states properly

Beta 1 Patch 9
+ Succubuses now only follow when using powers if set to idly using powers, following a goal to follow the target or if the player has ordered the action
+ Petrification cost reduction now applies to characters in stasis as well
+ Fixed some issues with recent transformations being tracked for plant zombies which prevented tracking them for alraunes which broke exchanging (and possibly other features)
+ Extended save code to handle classes that extended lists; this should fix characters forgetting identity memories and events
+ Fixed a common cause of characters observing themselves
+ Fixed controlled bees being unable to drag statues between the false hive and yards
+ Fixed crash when controlled bees or alraunes drag things between yards
+ Hopefully fixed a crash that could occur in a weird champion related situation, though the situation causing it may also be an issue
+ Fixed a few dialogs that would carry out an action if you attempted to close them by clicking the background
+ Hopefully fixed some manor level trackers not appearing on the turn they are created
+ Fixed the leave action having a higher priority in a turn than intended
+ Restoring a statue now takes three turns
+ Possible fix for a rare crash when characters are looking for somewhere to handle their arousal

Beta 1 Patch 8
+ Characters changing the form of another character will now wait for them to lock the door to the ritual room (if they try)
+ Fixed it being possible to hover trackers on non-focused cards while viewing cards/selecting actions
+ Fixed a crash that could occur during the domination ritual
+ Fixed yards not being further upgradeable after performing the domination ritual
+ Fixed new succubuses not having their follow before use power order set
+ Traitors now gain guilt when they see characters become succubi and extra guilt if they were involved
+ Added an alternative to auto-exchange – automatic entering stasis (or bind to contract for succubi)
+ Succubuses using powers on characters will now use the power while following after them if they are moving
+ Added an empowerment cost multiplier option
+ Added a ‘highlight aware’ option, that shows a new short animation when characters become aware
+ Adding turning characters into statues
+ Fixed exchange value of some statues
+ Petrifying an incapacitated character is now cheaper, and petrifying a non-incapacitated character is now more expensive
+ Added a statue deal for traitors
+ Visitors now track if they’ve seen statues and may decided to cure them after becoming aware
+ Added an order for marking new statues to be sold by default
+ Fixed being able to petrify the master
+ Fixed visitor medicine order dropdown being set to the wrong value on opening the orders screen
+ Succubuses will now use their traitor dream power when staying put
+ Hopefully fixed characters taking actions immediately after transformations when following auto-exchange/auto-stasis/etc. orders
+ Added an option when viewing a character to have them rethink their current action; this cancels multi-turn actions that can be stopped and functions the same as ctrl-clicking a character card (which has been adjusted to work in some cases it formerly would not)
+ Allowed unaware characters with knowledge of how to leave the manor to leave the manor, instead of requiring them to be aware first as well
+ Possible fix for some issues occurring after loading old saves
+ Fixed a save loading issue
+ Fixed a way the game could get eternally stuck during a character pickup (and probably some other cases)
+ Hopefully fixed tf review of succubus and controlled bee transformations (it was using the current appearance, rather than appearance at time of tf, when reviewing)
+ Fixed controlled bees getting stuck trying to drag characters out of the false hive
+ Succubuses should now use the manor key to exit through a locked door when appropriate
+ Allowed changing of statue poses
+ Champion items can now be attached to statues to display champions. When cured of petrification, the champion item separates from the statue

Beta 1 Patch 6
+ Fixed magic cost calculations often ending up negative (i.e. costing < 0 power)
+ Fixed alraunes not distributing themselves between yards

Beta 1 Patch 5
+ Possible fix for charmed characters not helping the character who charmed them in cases where they lose their initial charmed goal
+ It’s no longer possible to cast dispel illusion on player controlled characters; and trainees/monstergirls no longer mind
+ Fixed magic cost multipliers being able to get extremely out of hand in some cases
+ Fixed an edge case where a chance would be calculated as 0% erroneously
+ Fixed maids shooing hidden characters out of rooms
+ Possibly fixed a case where a newly transformed succubus who is auto exchanging would consider her next move before other characters in the room have finished having their actions updated (e.g. sex completing, or their dazed actions set)
+ Possible fix for a crash that could occur when traitors seek pampering
+ Dragging a boxed character around is now only minimally suspicious when seen
+ Fixed traitor champions who weren’t investigators not sending their items to the manor
+ Succubuses ordered to follow characters and use the arouse power will now opportunistically proposition their target if they can
+ Possibly fixed cases where alraunes wouldn’t hide themselves before auto-distributing amongst yards
+ Maids following idle orders who aren’t moving around due to their idle movement order will now clean rooms they are in if they become messy (if they aren’t doing something else according to their idle mode)
+ When confiscating items, the current chosen confiscation default room is now shown first in the list of destinations
+ Maids no longer reconsider their moves due to hidden targets (was causing them to get stuck cancelling moves due to characters they were ignoring)
+ Controlled beegirls heading to the false hive (to e.g. enter stasis) should now use the yard <-> false hive move they’re capable of
+ Preparing the ritual of domination will now fail if there are no longer enough sealed champion items in the manor
+ Champion items can now be flagged to prevent their use in the ritual of domination
+ Tasers now work somewhat against champions – depending on a combat roll they will dodge or be wounded (and possibly incapacitated if already wounded)
+ Added a ‘player fight roll minimums’ gameplay option. This just affects fight rolls for now, and can allow characters to always win fights
+ Added an order option to have succubuses ordered to follow characters and use their powers focus on following first (i.e. following a moving target they are in the same location as instead of taking the opportunity to use their power)

Beta 1 Patch 4
+ Hopefully fixed alraunes taking a move right after transforming when auto-exchange is on
+ Hopefully fixed the engage visible hostiles settings for all player controlled characters
+ Fixed a case where a bribed corrupt noble would request additional bribes
+ Possibly fixed a crash occurring when bribing an illusion
+ Hopefully fixed characters sometimes trying to lock broken doors
+ Hopefully fixed a way characters could become concerned about their own weird/suspicious actions
+ Fixed plant zombie -> flower animation
+ It’s now possible to empower a stat more than one point at a time. The contribution cost should be the same as doing them individually, and the time taken is four turns plus twice the increase
+ Fixed a hang issue that could occur when a character following another is destroyed (often illusions but not necessarily)

Beta 1 Patch 3
+ Hopefully fixed loading issues with certain system languages
+ Fixed confiscation order not creating a goal when the order is to take and keep the items (caused attempts to take items in different rooms)
+ Tweaked follow and use power succubus goal to now only hide when necessary
+ Generally prevented player side characters from reducing suspicion concerns relating to characters that are not player controlled
+ Hopefully fixed some go to orders (including alraunes self distributing) not having alraunes/etc. hide before moving when moving yard to yard
+ Hopefully fixed some issues with the alraune transformation finish animation
+ Hopefully fixed succubuses not checking their current room when thinking about moving through a locked door (which breaks stealth)
+ Possible fix for trap books not being removed in some cases
+ Player controlled characters can now see all characters visible to the player (i.e. stealthed but true sighted characters will now be seen)
+ Hid confiscate success chance on parent menu and added per-item chances on child menu
+ Traitor champions will now send their champion items to the Manor after leaving
+ Fixed a case where brute focused champions would move with the intent to investigate a room but not investigate it repeatedly
+ Added a population cap bonus option (applies to rooms individually)
+ Added a mess muliplier option (can do e.g. 10% or 200% mess rate)
+ Added an option to not use the default hidden identities for the male starting characters (randomises gender bends, roughly)

Beta 1 Patch 2
+ Alraunes now enter stasis while waiting for exchange pickup
+ Hopefully fixed a couple of cases where the identity mirror retained cop ais for mirror victims (which it shouldn’t have)
+ Fixed succubuses not noticing characters moving into their current room when considering sex actions
+ Hopefully fixed some traffic jam issues when succubuses or controlled beegirls are trying to move through a locked door that someone is relocking
+ Changed champion observation bug destruction roll, giving characters with low initiative a chance to destroy them
+ Explain All Missing is no longer limited to maids and the master
+ Guards should no longer confiscate books that aren’t knowledge books while idly confiscating
+ If both characters involved in sex are player controlled, they no longer worry about shooing other characters out
+ Germinating a seed on a champion now costs significantly more power
+ Possibly fixed a crash that could occur when a follower is an illusion and ends up destroyed during the turn
+ Swapped the priority of helping allies recover and untying allies to favour recovery in most ais
+ Added an open logs folder button to the main menu; hopefully works on linux/mac
+ Fixed books recommended by maids in the place of knowledge books not being created properly (card wasn’t initialising, leading to reading an invisible book)
+ Added a mass toggle diffusers option when viewing a room which has 2+ diffusers
+ Fixed succubuses propositioning traitors who are leaving
+ Fixed alraune auto exchange issues in which code to distribute alraunes between yards caused unintended movements and sent alraunes to full yards
+ Stopped high brute focus characters sometimes getting stuck trying to bash down doors to suspicious rooms right in front of maids or the master
+ Fixed very high brute focus characters not bashing doors or moving into suspicious rooms to ransack them
+ Fixed a bug where the targets of witch attacks would use the stats of the witch to calculate their defence
+ Visitors/cops/champions who are part of a group (following the same character at the top of any hierarchy) now trust the judgement of other champions in that group regarding traitors (i.e. they’ll mark an attacked target as a traitor)
+ Characters that can hide who are performing a move to room goal will now hide before entering rooms with unaware characters, if they can

Beta 1 Patch 1
+ Added some extra checks when characters are researching so they stop researching if the book they are researching leaves their inventory
+ Fixed a crash that sometimes broke the action option display when trying to view action options on tied up characters
+ Trainees should now relock doors like maids do (while being obedient)
+ Old saves should now load in with the master wearing clothes
+ Gardeners now also won’t by default harvest from alraunes entering stasis
+ Controlled beegirls can now be ordered to surrender to the identity mirror (allowed as they’re under your control more rigidly than alraunes/succubuses)
+ Fixed confiscation not working on hostile beegirls
+ Fixed succubus sleeper seeking interfering with player ordered goals
+ Prevented teleporting away and destruction of maid outfits that are being worn
+ Characters who are searching for someone who forget that person should now stop searching for them

Beta 1
+ Allowed changing succubus appearance to the generic set
+ Hopefully fixed a bunch of cases where a crash would occur when an item or character magically sought by a champion was destroyed/left the manor
+ Fixed a crash when champions attempt to send a character not hindering their investigation on a pointless errand
+ Fixed being able to offer corrupt nobles regular deals
+ Allowed the master to hinder the investigation of corrupt nobles
+ Hopefully fixed the clothing of illusory characters persisting after the illusions are destroyed
+ Hopefully fixed maids hindering champion investigations who distract a decadent noble with sex forgetting that they’re assigned after sex
+ Possibly fixed succubuses not joining sex in certain situations (particularly when in a room with non-marked characters having sex, which is fine to join as they’ll be disoriented after)
+ Fixed memory images of librarians in varied poses
+ Hopefully fixed a case where alraunes propositioning traitors wouldn’t have sex in the yard and would instead plan on sex somewhere they were unable to go
+ Succubuses should now treat hostile characters as proper avoid targets in certain cases they wouldn’t when they are set to flee combat
+ Possibly fixed succubuses deciding to hide from incapacitated characters they don’t need to hide from when it would be ideal for them to suppress healing in some cases
+ Characters that start trying to path to rooms using idle behaviours shouldn’t smash doors to get into rooms they decide to enter before the door becomes locked any more
+ Succubuses idly doing calming dreams and seeking sleepers no longer view incapacitated aware visitors as valid targets and shouldn’t get stuck in a loop of heading into rooms then leaving due to a lack of targets
+ Fixed dark elf minions not being viewed as being hostile by the player’s characters properly
+ Aware characters sharing knowledge now don’t worry about sharing character location/etc. updates (they will if sharing knowledge, but it’s not considering something to stop for)
+ Added automatic exchange options for characters when the limit for that type is exceeded after transformation. Alraunes distribute themselves amongst yards first
+ Controlled beegirls can now transform maids
+ Added the master having sex with controlled characters
+ Added The Lady image set for the master and replaced the default Katanashi image set with a more mature one (the EtM version can still be selected, but lacks underwear sprites and cannot do the sex action). The image set to be used can be selected before the start of a round in gameplay settings
+ Added tracking of transformations a character has had over time, a way to show them again and an option to show them all in sequence
+ Revised the manual, added champion and victory ritual sections
+ Fixed rename for alraunes and succubuses
+ Player characters ordered to have sex will plan to have sex in their current room if there is only one door
+ Hopefully added succubuses haunting characters also suppressing incapacitation recovery
+ Tweaked succubus avoid logic; succubuses set to ignore combat will now avoid hostile targets by hiding when opportune
+ Fixed a bug causing outfits to break after viewing a non-varied image memory of one
+ Fixed succubus dream check for calming dream checking the power order instead
+ Fixed items that can only be temporarily carried no being able to be taken from friendly characteres
+ Allowed attempts to convince characters who have given up on finding their clothing to wear a maid outfit. This causes a large increase in maids concern but allows some extra chances
+ Added some stats to the victory screen
+ Controlled beegirls can now be ordered to move directly between false hives and yards
+ Added character images to character list tooltips
+ Teleporting unconscious characters now has a bonus to success
+ The best item for a slot (usually weapons) is now selected based on the bonus the holding character gets, rather than on the baseline bonus (which may be reduced or cancelled)
+ The power cost for controlling a beegirl no longer depends on whether she is aware
+ Characters can now always be ordered to exchange themselves; if a pickup is not organised when they are ordered one will be setup
+ Added ordering characters to undress (except maids as it’d currently just be a way to reuse outfits)
+ Changed how succubuses and controlled beegirls handle bashing doors – let me know if they seem forgetful now
+ Fixed it not being possible to order characters to confiscate items from champions without directly viewing the item
+ Added a tutorial mode, which guides the player through transforming their first maid
+ Fixed visitors asking downed trainees questions
+ Fixed maid duster effect on trainees being inverted
+ Fixed succubuses seeing a couple of champion types who are not valid targets marking as valid targets for marking
+ Hopefully fixed the master not being properly affected by charm
+ Fixed champions not seeing certain transformations (some maid ones and succubuses) as evidence
+ Champions backing up champions backing up champions now swap to back up the champion being backed up
+ Fixed actions going missing
+ The master will now keep trainees in the current room when monitoring their training, rather than guiding them around
+ Fixed succubuses and others sometimes deciding to idly go back through a door they are supposed to relock

Manor Alpha 25 Patch 2
+ Fixed alraunes not using incapacitated images when blissed out
+ Maids attending to characters should now tell characters to stop door bashing, etc.
+ Fixed the riflewoman forcing alraunes out of yards
+ Fixed champions who escape the manor with sufficient evidence after the manor is teleported not triggering an attack
+ Added Q/E page changing to several screens
+ Alraunes can now be ordered to use pheromones on specific targets
+ Fixed move actions that aren’t reconsiderable (e.g. drags) being in the wrong initiative order
+ Hopefully fixed cases where succubuses and beegirls would move through doors they need to unlock, revealing themselves to characters in or moving into their target room
+ Fixed rush action mysteries concern gain occurring when hidden characters are rushed
+ Succubuses and controlled beegirls who are in a room with an enemy whose healing they can suppress and are not intending to leave the room (e.g. stay order) will no longer hide if there’s no-one to avoid
+ Characters assigned to hinder investigations will now distract champions attempting duels or intimidation
+ Fixed regular (non cop/champion) traitors deciding to return to normal life

Manor Alpha 25 Patch 1
+ Fixed wrong images used for memories of maids in special outfits
+ Dark elf transformations should no longer be usable as transformation evidence, and clear other evidence flags as well
+ Weakened champion stealing chance when not hidden, and even if not caught a failure will add bad guest points if the player can see the thieving champion
+ Partial fix for succubuses sometimes deciding to get locked onto smashing doors/clearing barricades
+ Fixed succubuses following marked characters not avoiding use of the calming dream on hostiles
+ Succubuses should no longer use their powers on characters about to succumb to a succubus tf, nor arouse on characters handling their arousal
+ Alraune harvest bliss can no longer be helped towards recovery
+ Gardeners now only harvest from visible alraunes
+ Hopefully fixed champions not taking their champion items with them when leaving after turning traitor
+ Fixed victory ritual duration being a third of what was intended
+ Fixed reroute portal action
+ Fixed upgrade room action likely appearing inconsistently
+ Fixed alraunes being stuck starting to enter stasis every turn when not in yards
+ Hopefully fixed golems being fight targets while they are shutting down
+ The player can now reset the minds of monstergirls and maids (other than trainees)
+ Visitors should no longer treat one door yards as nice, private rooms when relieving horniness
+ Fixed some issues with monstergirls sometimes being able to confiscate items from visitors
+ Fixed bunnygirls not locking doors while following player ordered goals
+ Fixed an oddity in the maid clean idle order that caused them to favour neighbouring rooms with multiple doors over those with single doors, causing patrol behaviour where single doored rooms were ignored until they became noticeably messy
+ Trap books are no longer destroyed when a character reading them has their reading cancelled
+ Allowed renaming succubuses and alraunes
+ Alraunes entering stasis no longer count towards the capacity limit
+ Fixed a crash in the blast room action
+ Fixed hidden champions that are following another doing nothing but following while hidden
+ Gardener maids should now stay put when their idle movement order is stay, or if they are assigned to a specific yard
+ Fixed gardeners doubling up on alraunes
+ Fixed a few crashes that could occur when some events occur during the ritual of domination
+ Possible fix for a crash when certain characters (e.g. golems) become trainees
+ Added some additional memory cleaning for player side characters
+ Mirror clone options are now sorted
+ Fixed a crash when bees try to heal incapacitated allies and instead target wounded allies (which there might be none of)
+ Stopped characters from using items when they’re tied up
+ Lowered the priority of untying allies for cops
+ Room upgrade items that are removed from the manor are now destroyed so they don’t prevent buying replacements
+ Hopefully fixed beegirls exchanging themselves not hiding before moving yard to yard
+ Added a ‘Box All In Room’ action when a character is acting on a character in stasis and others in stasis are present
+ Added mass taking and mass giving items between friendly characters
+ Changed confiscate items actions into one action that asks (if pertinent) whether cursed items should be taken as well
+ Fixed traitors dropping their clothing if they end up carrying it while not wearing it by removing traitors dropping extra clothing in general
+ Traitors will also wear clothing that matches their image set if their clothing has been destroyed
+ Fixed items held by succubuses who end up as contracts, and golems who return to ball form, disappearing (they should now move to the reliquary, or be dropped in the case of golems)
+ Split tracking of cop bodies and minds; might have weird results when bodies are swapped etc.
+ Succubuses and controlled beegirls should now lock doors as maids do, when it is safe to do so
+ Characters using a bedroom are now shown when looking at it (traitors/visitors)
+ Traitors and visitors now show their assigned bedroom when viewed
+ Traitors can now have their assigned bedroom changed

v25
+ Succubuses should no longer target sleeping aware targets with calming dreams
+ Fixed follow indicators not being cleaned up when characters leave
+ Fixed succubuses set to flee from combat not treating hostile targets as targets to hide from in various situations
+ The master now tells visitors/champions to stop door bashing, item destruction, etc.
+ Fixed a few issues with traitor related champion goals that may be behind some unusual champion behaviour
+ Hopefully fixed a loading crash related to follow indicators

v24 patch 1
+ Fixed crash when saving to empty save slots
+ Fixed master order section not showing up under default orders
+ Non-controlled beegirls should now heal their wounded/incapacitated fellows
+ Fixed a (hopefully rare) crash when checking traitor suspicion
+ Successfully offering a deal to an illusion now destroys it
+ Fixed a crash when visitors share knowledge under certain conditions
+ Fixed an issue breaking the completion check for champions with the goal of intimidating or find duel targets with seeking spells
+ Cops that are hostile due to being part of a police raid, rather than being aware, are no longer treated as unaware by ‘hide from unaware’ ai checks
+ The exchange self goal is no longer stopped when alraunes are incapacitated by bliss
+ Cops that have their minds reset will now remember their partner (should lose in manor memories of their partner, though there might be some combining)
+ Illusions that would become succubuses now dissipate


Alpha 23 Patch 1
+ Traitors can now be ordered to take cursed items. They will drop them if they are not currently following an order to take them somewhere
+ Fixed an issue that could cause a proposition to be shown as having 100% chance instead of the real chance
+ Fixed asking characters to leave always being locked out (instead of being locked out for 16 turns after an attempt)
+ Visitors can now be asked to not pick up items. This only gives a bad guest point if they refuse to comply (unlike other actions, where the attempt is enough)
+ All monstergirls now cause visitors to be disoriented after sex
+ Possibly fixed some cases where alraunes wouldn’t avoid incoming characters
+ Characters searching intently for a specific character (e.g. cop for partner, someone who believes they’re body swapped for their body) will now give up eventually
+ Fixed being able to ask characters who are not visitors to stop actions
+ Removed bashing barricades as an action visitors can be told to stop
+ Fixed a case that could cause a character who is having sex with no-one (due to partners leaving at the start/being knocked out) to display no action name/arrows
+ Unaware characters and champions who are leaving after investigating without finding enough evidence will now try to leave via the entrance yard
+ Added some markers for when characters cannot speak/see/hear or are unconscious
+ Removed option to have monstergirls ask regular visitors to leave (which would cause them to become aware)
+ Fixed asking to leave not correctly creating the associated goal
+ Made several fixes to the leave as asked goal

Alpha 23

Alpha 23
+ Maids that are in a tempt idle mode now redirect highly corrupt characters to the master if it hasn’t been recently attempted, and don’t try to tempt characters that are guaranteed to accept deals
+ Fixed a few selection menus that didn’t sort room names
+ Added ‘explain all missing’ interaction that sets a maid to follow a cop and explain all missing characters the cop is investigating
+ Maids can now ask characters to leave. Champions won’t leave unless they have been seen doing things they shouldn’t as guests a few times (the ‘bad guest’ counter is now shown as a tracker). Misbehaviour also increases the chances of convincing visitors and cops to leave
+ Succubuses now wait for visitors to be out of the room before starting to leave the mortal plane
+ Made a tweak to move orders reduce confusion about some behaviour, may have side effects
+ Hopefully fixed champions and dark elf minions deciding to stay put, visible, rather than hide
+ Characters can now only have items stolen once an hour -> Getting caught stealing now adds bad guest points
+ True sight can now be refreshed on revealed characters
+ Hopefully fixed a card positioning issue that occurs if characters are hidden due to their revealed (true sight) timer expiring
+ Fixed a crash when destroying observation bugs that are not held by characters
+ Fixed golems/dark elves not being valid to attack
+ Hopefully fixed a crash when confiscating inactive champion bugs
+ Added an order for maids on boxed characters that sets the maid to move all boxed characters in the same room to another
+ Added an order for succubuses to follow a target and repeatedly use a chosen power
+ Fixed a crash occurring when champions decide to bug maids via a goal, but there are no maids present
+ Fixed champion bug target goal not selecting characters that aren’t already bugged
+ Fixed a bug that likely broke characters gaining horniness around good succubuses
+ Added Samuel’s champion form, the decadent noble
-> Unlike other champions, if he finds enough evidence or finds some evidence and is done investigating, he will instead head to the master to request a bribe. Depending on how much fun he has had (corruption build up), he will ask for a bribe (if he’s had enough fun, he’ll just leave). The current request amount is shown in place of corruption
-> Having sex increases his corruption, as does giving items with temptation values (that aren’t cursed) as gifts
-> If you refuse to bribe him he will react like a normal champion
-> The fallen noble replaces the ‘spend 500 contribution’ option when a champion first approaches – instead you may guarantee that he investigates
+ Fixed odds shown when propositioning
+ Added Josephine’s champion form, the dominatrix
-> She can ‘domineer’, which will cause present characters to volunteer information if she succeeds a social roll against them; this includes maids (but the roll is more difficult)
-> She will offer bondage sessions to characters; those who accept may provide evidence during the session
-> In combat, she can disarm weapons and can tie up targets directly instead of needing to incapacitate them first (this will happen when she attacks)
+ Fixed champions trying to intimidate unconscious characters opportunistically
+ Visitors seeking answers from manor staff about why a character is acting weirdly or suspiciously will no longer share their concern with the character in question
+ Hopefully fixed cases where maids carrying out directly ordered player actions that are multi turn would agree to guide characters even though they will ignore them to finish their current action

Alpha 22 Patch 1
+ Possibly fix for action arrows sometimes not being visible
+ Fixed a few probable crash causes in the champion AI
+ Champion bugs are now removed from the game if dropped while inactive, or when the controlling champion leaves/etc.
+ Fixed acting in a room with an inactive champion bug causing a crash
+ Fixed controlled beegirl transformation being appliable to champions, and fixed beegirls abducting champions
+ Fixed a crash occurring when the good succubus is considering seducing a hidden character
+ Added a few bits to the manual, tutorial and tooltips
+ Characters that started as succubuses who are exchanged now have no contribution value
+ Traitor champions are no longer forced to drop their champion items after eight turns
+ Fixed characters getting stuck waiting for a sex partner who has left the manor
+ Fixed body swap issues when swapping with dark elf minions
+ Unconscious trainees no longer gain obedience
+ Characters in stasis/boxes that become non-stasisable (e.g. body swap results in a trainee) will now begin exiting stasis after doing so
+ Brute focused champions should no longer spam requests for duels on the same character (they’ll wait for a couple of hours after being refused)
+ Fixed missing part of calculation for deal odds
+ Fixed crash when succubus mark activates on someone with an unexpected image set
+ Cops who are having sex or intending to have sex should no longer be interrupted by needing to leave or calls for help
+ Fixed second control crystal destruction affecting boxed maids
+ Replaced crashes occurring when a sprite can’t be found with a ‘no image’ image
+ Prevented some cases where some non-visitor characters could have lingering champion item equipped states
+ Visitors will now only drag characters into dead end, one door rooms

Alpha 22

Alpha 21 Patch 2

Alpha 21 Patch 1
+ Fixed some guide action strangeness, particularly characters moving when they should be being guided to stay in their current room
+ Restored fight action availability against unaware visitors/etc.
+ Hopefully fixed maids with stay orders and maids staying in their assigned rooms being shooed out
+ Cops now heal incapacitated characters while investigating
+ Fixed saving of some settings
+ Added some more leeway to cop leaving times
+ Added a tutorial when a group first attacks the manor
+ Fixed a crash in the tutorials
+ Greatly reduced increase in cop concerns if a character leaves without becoming aware
+ Fixed guards not being able to upgrade doors and made them a little faster at it

Alpha 21
+ Investigating cops now investigate all disappearances
+ Fixed bunnygirls and witches not having the “Set Stay Room” option

Alpha 20 Patch 1

Alpha 20
+ Fixed champion seeking spell finding stasised/boxed characters

Alpha 19 – Patch 1

Alpha 19

Alpha 18 Patch 1

Alpha 18

Alpha 17 – Patch 1

Alpha 17

Alpha 16 Patch 3

Alpha 16 Patch 2

Alpha 16 Patch 1

Alpha 16

Alpha 16 Preview 1

Manor Alpha 15 Patch 5

Manor Alpha 15 Patch 4

Manor Alpha 15 Patch 3

Manor Alpha 15 Patch 2

Alpha 15 Patch 1

Alpha 15 Preview 5

Alpha 15 Preview 4

Alpha 15 Preview 3

Alpha 15 Preview 2

Alpha 15 Preview 1

Alpha 14 Patch 3

Alpha 14 Patch 2

Alpha 14 Patch 1

Alpha 14

Alpha 13 Patch 1
+ Fixed bees not being able to transform maids that have retained their trainee appearance (or who are using an identical appearance that is a trainee appearance)
+ Fixed some issues with the tutorial overlay on wide screen ratios
+ Modified repeated master temptation attempts to recover chance over time (but the first couple still overall reduce the chance)
+ Fixed visitors healing incapacitated visitors who aren’t traitors that they believe to be traitors
+ Prevented plant zombie and trainee transformations from triggering in the hive
+ Prevented several actions from being performed on characters in the hive
+ Adjusted visitor initial concern randomisation
+ Fixed door barricading actions that do nothing causing concerns to be gained, also reduced the concern amount when the barricader seems to be a visitor
+ Exhausted non-aware visitors will no longer barricade rooms, and instead will go sleep in their assigned bedroom
+ Right hand side log now scrolls with the mouse wheel properly, and scrolling over ui elements doesn’t scroll the main view underneath
+ Fixed maids cleaning not reducing the maid concern for a character observing from another room
+ Fixed being able to order alraunes to perform actions on characters in other rooms
+ Added the generic appearance to various appearance choice lists

Alpha 13
+ Added beegirls
+ The tutorial has been turned into a basic tutorial and manual (to be completed in Alpha 14)

Alpha 12
+ Added succubi

Alpha 11
+ Added maid identity loss
+ Added control crystals
+ Added identity mirror trap

Alpha 10
+ Added alraune transformation
+ Added door locking mechanic and related items/actions

Alpha 9
+ Added various items and item types

Alpha 8
+ Added visitor sleeping and all character incapacitated images, and the Oni and Shian maid image sets
+ A lot of minor additions and fleshing out of existing options

Alpha 7
+ Added traitors and corruption mechanic
+ Added suspicion mechanic for secret maids and traitors
+ It’s now possible to view detailed logs of weirdness, suspicion, maid trust and corruption for characters
+ It’s now possible to view characters’ memories of other characters
+ It’s now possible to view detailed logs of concern changes
 
 

Developer Notes:

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🗓️ Version 1.3.0 – April 20, 2025

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