A lewd dreamworld filled with strange monsters and surreal situations.
Changes within dreams slowly seep into reality, altering and warping the main characters and the world at large.
Our hapless protagonist wakes from a strange dream to find himself gradually transforming into a mysterious girl he met in that same dream.
To avoid the changes becoming permanent, he assumes a fake identity, blending in as a new girl at school while searching for a way to undo these changes.
Leaning on his friends Yuri, Kari, and Nanami for support, uncovers their own tangled relationships with reality and the dream world. Yuri suffers from perpetual nightmares and believes his presence in her dreams might provide rare moments of peace. Nanami sees the dream world as a fantastical escape from the hardships of her life. Kari hides a dark fractured psyche…
Forced male to female transformation of the MC
Inspired by Yume Nikki, .flow, LSD Dream Emulator and some others.
Thread Updated: 2025-12-01
Release Date: 2025-11-30
Developer: unnie Pixiv – SubscribeStar – Patreon
Censored: No
Version: 20251130v1
OS: Windows
Language: English
Length: 12 hours
Genre:
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Installation:
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Changelog:
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Version: 20251130v1
New Story content/Kari’s route:
-Approximately 1100 new lines of dialogue
-Post beach trip conversation with Kari; happens upon waking up (If you ran away from Kari at the beach, her story is over and won’t progress anymore)
-Freeform conversation that progresses her story (Blue option is repeatable, Green option presets the next event)
-Explore the Dream Manor with Kari
-Rika’s confrontation with Rin had some minor changes and is now reachable through normal gameplay as well
-Post Rika conversation with Kari
Freeform group conversations. How it works:
-Regular freeform conversations have been moved to Morning. Diary updated to reflect this.
-In the afternoon Kari will be in the hallway. This starts happening after the Sleepover event.
-Talk to her to initiate a group conversation.
-Currently there are 5 conversations in a total of ~350 dialogue lines.
-Every day the conversation pool is shuffled.
-Once initiated, the conversation is removed from the pool.
-If the pool is empty, it gets reset.
Other changes:
-Added a virtual keyboard for word entry; works both with mouse and arrow keys
-Added mouse controls to the title screen
-Title menu and Esc menu now properly remember last sub menu when moving back
-LMB won’t send MC to where you clicked immediately after dialogue ends
-Yuri has been moved to the ghost corridor. Finding her wasn’t intended to be as hard as it turned out to be, especially this early on in the story. If you have both Kari’s and Yuri’s quest going in the Manor, Kari takes precedence.
-Kari changes her default location to the bathroom at sunset only after the Beach Episode. Let’s assume she’s still normal before the beach trip.
-Adjusted Kari blue dress top a bit, to make it look like an actual dress. Adjusted some of the other sizes as well.
-Removed Unwidow from lab on your first visit. (Also remains gone on subsequent visits until you find Kari)
-Changed the RGB paradox puzzle a bit. It’s slightly more involved and isn’t solvable with the plasma rifle anymore.
-Added bounce to D cup and over on portraits when characters move their arms. Because why not. Also when they laugh.
-Homemade Sandwich and bought Sandwich were stacking in the fridge.
-Sandwich bought from the street corner had incorrect stats shown.
-Lab door scanners weren’t detecting facehuggers.
-Fixed missing genitalia if you took clothes off at the first opportunity you get. Why are people like this?
-Loading a game now properly restores the framerate stage to what it was when saved
-Fixed crash caused by quick use key (default ‘c’) after having unequipped an item
-Fixed “relax” option in the bath causing MC’s eyes to stay closed
-Fixed Mannequin not doing anything in the Dream Home basement
-Fixed multiple Harlequins softlock in Dream Home basement
-Disabled Bath in Dream Home on first visit, to prevent dialogue sequence break
-You can’t take clothes off during the Sleepover event now, for immersion
-You can’t avoid the gender swap nightmare now on the gender swap route, because the route is about gender swap
-You can now go home as Kari suggests on 3rd day
-MC now keeps blonde hair and red eyes for the first couple of days.
-Fixed Sleepover triggering incorrect conversations if you’ve encountered Rika prior to the Sleepover (i.e Cafe or Drama)
-Added Kari to the title screen. It randomly choses between Rin and Kari. Will probably disable it for new games later to avoid spoilers.
Version: 20250831v2
Content:
New area within the Lab, new puzzles.
Harlequins are back.
Story:
New conversations added to the pool
Yuri x 2, Rin x 3 ~550 lines of dialogue.
More lore across the lab in memos, reports and emails. These function as a hint system similar to Woods’ Journal.
Notable fixes and changes:
Fixed cat crash. Hopefully permanently this time.
Reduced cat movement range, to prevent it from moving into doors.
Squidrabbit shouldn’t affect genitalia in the real world now.
Unwidow won’t affect genitalia in the real world.
Changed a few flags at the Beach Episode. This won’t affect anything immediately, but in the future you might be missing flags if you keep using an old save.
Fixed GUI being off by 1 cell when storing items into fridge or storage cupboard.
Fixed text log showing up above Esc menu.
Sludge nightmare now correctly sets flags that PC is female, when manually triggered from the Dream Home.
Saving when you had only 10 Stamina (save costs 10) at night now properly saves the game. Saving in this case reduces stamina to 1.
Journal Entry Page 8 was not displaying full text.
Intro hologram is now purple. Still poor visibility probably.
Weather conversation with Kari to trigger “It’s a Beach Episode” now tells you it should be sunny to initiate it.
It’s a Beach Episode now needs the Dream Home unlocked before you can trigger it.
Removed “About” dialogue for Rin in Mansion/Lab since it’s redundant now.
Quality 4 option at the stove was changing stats before cooking.
You can move without changing the pose now. Too many people refused to check controls and thought it’s a bug.
I don’t track typos, but there has been a lot. I appreciate the help, though it saves time if you post them on discord only.
Previous Versions
Spoiler
Developer Notes:
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The game is in an incomplete state and some mechanics or story segments might not yet make sense.
The purpose of these releases is to showcase content and test mechanics. Any aspect is subject to change as development progresses.
A reminder and warning:
-The game auto-saves every time a location changes. The saves rotate through 3 files. You can make manual saves at the computer desk in your room.
-The puzzles are obtuse and cryptic. The mechanics are vague by design. While there are some standards and patterns you may start to recognize, do not presume that if an object doesn’t bring up a familiar gui, it’s not interactable. Experiment.
-If you’ve found a solutions to a puzzle, that does not mean it’s the only solution, or that it’s even a good solution. There are red herrings.
-The Dream World physically resets every day, but the knowledge the player character has attained remains. Some puzzles are designed to be solved after multiple attempts even if you know what you’re doing.
-There are no rewards to solving complicated puzzles other than lore and more puzzles. Most of the current story can be accessed with minimum interaction with the dreamworld.
-You can review what can be done to advance the story at the computer desk in your room. The story segments are nonlinear. Some choices have major affects on the plot.
-This game is a work-in-progress. Neither the narrative, nor the gameplay are in a complete state.
Themes
Physical changes by means of body swap, parasites, magic or pseudo science.
Feminization/TSF/TG/Gender bending, if you play the story. Female MC in freeplay.
Pregnancy: human, monster, eggs, parasite.
Premise:
A lewd dreamworld filled with creepy monsters and surreal situations. Changes within dreams slowly sip into reality, altering and warping the main characters and the world at large.
Narrative:
This is a slow-burn story, focused on forced feminization, gender swap and several other transformations.
The tone ranges from slice of life comedy to existential horror. Or so I’m told.
The narrative is told through dialog and visual story telling. No prose. Player choices range from superficial to story altering.
While the protagonist exhibits agency and participates in conversations, the narrative is largely carried by NPCs.
Gameplay:
The gameplay consists of 2 phases:
1. A life sim. During the day the protagonist attempts to maintain his life by interacting with this world’s characters and engaging in activities in order to manage a stat system. Closest comparison is Persona.
2. The dream world. At night the protagonist attempts to solve esoteric puzzles while navigating a monster filled dream world. Closest comparison is Yume Nikki.
The game has no traditional loss condition, although there are nuisances and annoyances that encourage the player to engage in its mechanics.
Visuals:
Scenes and characters are depicted through animated pixelart at world scale, in real time. There are no CG images.
A humanoid characters consists of many interchangeable hand-drawn sprites that layer on top each other. I.e the head alone consists of interchangeable irises, eye shapes, front hair, back hair, mouth, eyebrows, special effects, with swappable palettes.
Environments are a mix of my own sprite-work and various asset packs rescaled, edited or redrawn to better fit character proportions.
The target resolution is 1280×720. This can be rescaled, but the area view won’t increase.
The target framerate is 60fps. Increasing the framerate increases the speed of the animations by design.
Audio:
Ambiance, music and sound effects.
Controls:
The default scheme aims to simulate typical RPG maker controls as well as WASD standards. Otherwise controls can be remapped as you wish.
There is limited mouse support: Movement, some in game menu navigation.
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